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Collecting and Interpreting Qualitative Materials
Collecting and Interpreting Qualitative Materials, Third Edition introduces the researcher to basic methods of gathering, analyzing and interpreting qualitative empirical materials. Part I moves from interviewing to observing, to the use of artifacts, documents and records from the past; to visual, and autoethnographic methods. It then takes up analysis methods, including computer-assisted methodologies, as well as strategies for analyzing talk and text. Key Feature of the Third Edition • Contains a new Reader's Guide prepared by the editors that helps students and researchers navigate through the chapters, locating the different methodologies, methods, techniques, issues, and theories relevant to their work. • Presents an abbreviated Glossary of terms that offer students and researchers a ready resource to help decode the language of qualitative research. • Offers recommended Readings that provide readers with additional sources on specific topic areas linked to their research. Intended Audience This text is designed for graduate students taking classes in social research methods and qualitative methods as well as researchers throughout the social sciences and in some fields within the humanities. Qualitative Research and Hypermedia: Ethnography for the Digital Age
Choices, Values, and Frames
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions—many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural—not only technological—challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation. Context and Consciousness: Activity Theory and Human-Computer Interaction
Infotopia: How Many Minds Produce Knowledge
Sunstein shows how the on-line efforts of many people coming together help companies, schools, governments, and individuals to amass ever-growing bodies of accurate knowledge. He describes for instance how Wikipedia, through an endless flurry of self-correcting exchanges, collects information on everything from politics and business to science fiction. Open-source softwarewhich licenses programmers to use, change, and improve the softwaretaps the power of large numbers of people to spur technological development. And prediction marketssuch as the famous Iowa Electronic Market, where people bet real money on the outcome of local and national electionscollect information in a way that allows companies, ranging from computer makers to Hollywood studios, to make better decisions about the future. Sunstein reveals why these revolutionary new methods are so astoundingly accurate and he also shows how people can take advantage of "the wisdom of the many" without succumbing to the dangers of herd mentality. "Sunstein, one of the biggest of America's internet big thinkers, has written an intriguing new book in which he argues that Hayek's insights about the genius of markets are equally true of the internet." Patti Waldmeir, Financial Times "This extraordinary work synthesizes the latest in how we know, with the latest in what the web has become, to map more compellingly than any other book the promise and risk of the information society." Lawrence Lessig, author of Free Culture and The Future of Ideas "Vivid, readable, and informativea show-me-the-money guide to what soars and what stumbles from the stable of Internet dreams." Jedediah Purdy, American Prospect |
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